Here you will find games for reviewing
almost any subject matter or lesson. The rules can be adapted to
fit your own needs and levels. Most of these games I have
borrowed from others and adapted for my own use.
- Write questions on index cards. The students can
do this as well.
- Cut a football shape out of construction paper.
- Draw a football field on the chalkboard. Be sure
to label the yard lines. Don't forget the goal posts.
- Divide the class into teams of equal ability.
- Flip a coin to see which team receives the ball
first. Let them decide which side of the field they want.
- Go down the rows and ask each team member a
question. If the team member answers correctly, 10 yards
are awarded. Be sure to move the football.
- A FUMBLE occurs if the player gives the wrong
answer. It becomes the other team's turn, and they get
the same question.
- An INELIGIBLE RECEIVER is a wrong player on the
team giving the answer. It becomes the other team's turn,
and they get a new question.
- OFF SIDES occurs when someone on the other team
answers. The team with the ball is awarded 10 yards and
gets a new question.
- It is time to PUNT when the ball is fumbled three
consecutive times. Say, "Punt." The first
person from either team to raise his hand and give the
correct answer is awarded 10 yards and his team gets a
- If a team gets a TOUCHDOWN, award six points. The
additional point may be earned by answering another
question. If the team wants to go for three points, make
the question more difficult.
- It now becomes the other team's turn.
- The team with the most points at the end of the
allotted time is the winner. You could award a paper
trophy which can be displayed on a bulletin board.
- Write questions on index cards. Use questions
that are of four different levels.
Cut a baseball shape out of construction paper.
Draw a baseball diamond on the chalk board. Be
sure to label each base.
Divide the class into two teams of equal ability.
Flip a coin to see which team bats first.
Go down the rows, asking each person in turn a
question. The person up to bat gets to choose the level
of the question. Unlike the real game, each player has
only one chance at bat each turn, not three. The
exception is if a player from the same team answers out
of turn. This is considered a STRIKE, and the player gets
a new question.
If a player from another team answers, it is
considered a WALK, and the batter earns one base.
If the person up to bat answers correctly, move
the baseball to the appropriate base, which depends on
the difficulty of the question. Be sure to keep track of
If the person up to bat answers incorrectly, it
is an OUT. Keep track of the outs.
Once a team has three outs, the INNING is over
and it is the next team's turn to bat.
The team with the most runs at the end of nine
innings, or however many you have time to play, is the
You could award a pennant to the winning team to
be displayed on a bulletin board.
|A) Singles--not difficult |
B) Doubles--somewhat difficult
D) Home Runs--very difficult
- Write questions for five different categories on
index cards. Use questions that are of five different
Also write a question or two that can be used as
a Daily Double where the team can determine the amount to
wager. You will also need to write a question for FINAL
Use a bulletin board, wall, or chalkboard to draw
a grid that is five spaces wide and six spaces wide. At
the top of each column, write the name of the category.
If you want the grid to be reusable, write the category
on a card affix it to the board. For each space in the
first row, write $100, or put it on a reusable card. Do
the same for the second row, but write $200 instead. Go
down the rest of the rows, increasing the dollar value as
Divide the class into three teams of equal
Draw numbers to determine the order of the teams.
Have the students decide on a spokesperson for
Have the first team pick a category and dollar
amount. Ask the corresponding question. Unlike the real
game, the students do not have to answer in the form of a
If the question is a DAILY DOUBLE question, let
the team confer on the amount to be wagered before giving
The team may confer for 30 seconds, or the time
limit you set. At the end of the time, the spokesperson
If the team answers correctly, add the dollar
amount of the question to their score.
If the team answers incorrectly, subtract the
dollar amount from their score. The other two teams may
have a chance to answer the question and earn the dollar
It is now the second team's turn.
When all of the questions have been given, it is
time for FINAL JEOPARDY. Give the teams time to confer
about how much they wish to wager and have them write it
down. Ask the question, and give them 60 seconds to
confer. At the end of 60 seconds, the team with the
lowest score must give their answer. Calculate their
score by adding the wagered amount if they were correct
and subtracting if they were wrong. Do this for the other
two teams in order of lowest scores.
The team with the highest score wins.
|A) $100--very easy |
C) $300--somewhat difficult
E) $500--very difficult
- Play Jeopardy with the vocabulary words, giving
definitions and having cooperative groups come up with the word, or giving the
word and having groups come up with the definition.
- Points are given to each
group that can correctly do this.
- The group with the most correct responses,
Ever wondered how to make those boring worksheets come
to life? This is the answer.
- Find a worksheet that has 25-50 questions. You
can put more than one worksheet together, just change the
numbers. Also, you can create your own questions if you
- Create an answer sheet for the worksheet.
- Create decks of cards that are numbered from
1 to 50 (or however many questions the worksheet has.)
You will need one deck for each group of students. I use
colored index cards that have been cut in half. Another
teacher used regular decks of cards and labeled the
questions according to number and suit.
- Divide the class into groups of 4 or 5 students.
These students will be competing against each other
instead of as a team.
- Give each group a deck of cards, a worksheet, an
answer sheet, and a rules sheet. I like to
cover the answer sheet with another sheet of paper or
staple it in a file folder to keep the contents as secret
as possible. Each group can have the same set of
questions, or a different set.
- The player who has the most cards at the end of
the specified time is the winner.
- Write 35 questions on index cards. Make sure the
questions have answers that are only one or two words
- Create bingo cards with 5 x 5 grids. Don't forget
to put a free space in the middle. Write the answers to
the questions on the cards, but make each card different.
The cards will not contain all of the answers. This makes
copying very difficult, and it makes the game more
- Give each student a card and something to use as
markers. I like to use Skittles or M & M candies, as
the kids are less likely to drop them on the floor since
they get to eat them after the game.
- Read the question and give the students time to
find the answer. Remember not all students will have the
answer on their cards.
- Go through this process until someone calls
bingo. Check the card to make sure the student is
correct. If the student is correct, give a small prize
such as a pencil. If the student is incorrect, uncover
the incorrect answer and continue playing until there is
- Play as many games as time permits.
- Alternative games are blackout, four corners, or
any others you can come up with.
Special note: If you put the grids on cardstock and laminate
them, they will be reusable for many years.|
Looking for a way to review vocabulary, prefixes, suffixes, root
words, math facts, other information? Here is a simple review that can can
be done individually or in a group.
Make a copy of each puzzle pattern.
Put the shortest part of the match (such as the answer) on
the left side and the longest part of the match (such as the question) on
the right side.
Make copies of the puzzles on cardstock and laminate before
cutting them apart.
If you plan on making more than one set, I suggest using a
different color of cardstock for each set to keep them from getting mixed
Put each set in a zip-lock baggie for storage.
Give each student or group of students a set of
Students can use this a review, or it can be turned in to a
game where they must beat the clock or other students/groups.
Visit the Puzzle Match-Up
page for further suggestions and the links to the puzzle patterns.